![]() But thankfully there may be hope for her yet, as a warlock named Cromune has acquired a rather hefty bounty on his head. Problem is money's tight, and rings aren't exactly cheap. A bloodthirsty, psychopathic mercenary who wants nothing more than to marry her wonderful boyfriend Athens Fetter. We would like to know of their suggestions about improving the game and how they feel about the level design, gameplay elements, sound, and anything they consider important.” We encourage all players to share their thoughts about the game by posting messages on our forums. ![]() “We are planning to do that mainly through our Steam forum and our Discord server. How are you planning on involving the Community in your development process? We will be informing everyone through the Steam news, Steam Discussion forums and our social media channels before any price change that might occur, so you can plan ahead.” We are planning to increase the price once as we get closer to the full release of the game. “The price during the Early Access will be a bit lower in order to give the chance to early players to contribute to the development. Will the game be priced differently during and after Early Access? Additionally, the initial Early Access version has 8 of the enemies, and 6 (out of total 9) of the game’s weapons.” A fair chunk of the hub's functionality, including the library, bestiary, and shop, are not present within this release. This provides approximately 2 hours of gameplay depending on the difficulty level and your gameplay skills. “This initial release contains the opening prelude level, and the game's first chapter accompanied by the presence of the hub space. What is the current state of the Early Access version? Additionally, the Early Access version has 8 of the enemies, and 6 (out of total 9) of the game’s weapons.” This initial release contains the game's introductory level, and the whole of chapter 1, with chapter 2's release coming down the line, and the hub's primary features accompanied by the third chapter coming at launch. Within this hub space, the player will be able to acquire gameplay modifiers and cheat codes, read Lore, browse through the game's bestiary, and select chapters and levels. “Viscerafest's campaign is broken up into 3 chapters separated by a primary hub space. How is the full version planned to differ from the Early Access version? This should give us enough time to add all the planned content, polish the game and make changes according to player feedback, but in case we need more time, we will inform everyone in advance.” “Our goal is to release the final version of the game towards the end of 2022. We are planning to launch several content updates during the EA period and since we are a small team of developers, we want to get as much help from the community as we can.”Īpproximately how long will this game be in Early Access? “We want to use the Early Access in order to engage the community and get player feedback that will help us shape the game to its best possible form.
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